Function of a bar: pop-up exhibition





in collaboration with Maria Lutskanu,
Hye Jin Hyun





Interactive game, a part of the exhibition about the vernacular side of design.






The game based on the ability to generate the sense and use of typical objects.


The ‘Playground’ demonstrates a collection of wooden bars.

Generator on thedisplay suggests possible functions these objects might gain. If trying to apply them, a participant realizes that this object cannot work perfectly and therefore should be transformed or used in a different way. This sequence is to initiate if not design process but definitely design thinking – applying human will to transform the reality to the one that is able to meet his/her needs.







For the concept of playground and mobility of the stand I made a table that can be easily disassembled.







Function of a bar: an interactive publication.



A set of 16 cards counts almost a hundred functions for a wooden bar – another game, revealing the unique property of the brain to define familiar meanings from mixed up letters.


Next